🔵Methods
Get some info about server.
{
MaxPlayers: number;
GameMode_s: string;
MapName_s: string;
SEARCHKEYWORDS_s: string;
GameVersion_s: string;
LICENSEDSERVER_b: boolean;
PLAYTIME_I: string;
Flags_I: number;
MATCHHOPPER_s: string;
MatchTimeout_d: number;
SESSIONTEMPLATENAME_s: string;
Password_b: boolean;
PlayerCount_I: string;
NextLayer_s: string;
ServerName_s: string;
LicenseId_s: string;
LicenseSig1_s: string;
LicenseSig2_s: string;
LicenseSig3_s: string;
TagLanguage_s: string;
TagPlaystyle_s: string;
TagExperience_s: string;
TagMapRotation_s: string;
TagRules_s: string;
CurrentModLoadedCount_I: string;
AllModsWhitelisted_b: boolean;
'ap-east-1_I': string;
'ap-southeast-2_I': string;
'eu-north-1_I': string;
'me-central-1_I': string;
'eu-central-1_I': string;
'us-east-1_I': string;
'eu-west-2_I': string;
'us-west-1_I': string;
'ap-southeast-1_I': string;
Region_s: string;
TeamOne_s: string;
TeamTwo_s: string;
PlayerReserveCount_I: string;
PublicQueueLimit_I: string;
PublicQueue_I: string;
ReservedQueue_I: string;
BeaconPort_I: string;
}
Get team names.
{
teamA: string
teamB: string
}
Get current and next layers.
{
current: string | null;
next: string | null;
}
Get squads and details.
{
squadID: number;
squadName: string;
size: number;
locked: boolean;
creatorName: string;
creatorEOSID: string;
creatorSteamID: string;
teamID: number;
teamName: string;
}
Get players.
{
playerID: number;
eosID: string;
steamID: string;
name: string;
teamID: number;
squadID: number;
isLeader: boolean;
role: string;
}
Get current factions.
{
teamA: string
teamB: string
}
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